domingo, 24 de abril de 2011

Isaac Clarke - Dead Space 2

Marca - Neca
Tamanho - 7"

Isaac Clarke is a systems engineer working for the Concordance Extraction Corporation. Prior to the Aegis VII incidents, he was part of an emergency response unit of the USG Kellion that was sent to the USG Ishimura to investigate and handle the ship's problems. Apparently the sole survivor of the incident, Isaac became stranded in space for a long period of time before he was rescued by an EarthGov ship. Three years after those events, Isaac was held in an asylum on Titan Station and was diagnosed with having several mental disorders, the most prominent being post-traumatic stress disorder and paranoid schizophrenia that result in haunting illusions that taunt him throughout the game.
Dead Space 2 is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It is the sequel to Dead Space. Unlike its predecessor, Dead Space 2 has a multiplayer mode. A Collector's Edition is available for all three platforms. The PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.
Dead Space 2 is a survival horror third-person shooter. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no HUD, relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies. Necromorphs must be dismembered as the alien organism controls host bodies via tentacles extending into their limbs. Other, larger types of Necromorphs that cannot be dismembered will often have yellow, glowing pustules, indicating weak spots. Occasionally, when an enemy gets close enough to Isaac, they will grab a hold of him, and the player must repeatedly press a key to fend off the enemy, with failure to do so leading to death of the player character. The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects, machinery, and panels obscuring important circuitry, which Isaac can then tamper with in order to open doors and gain access to otherwise restricted areas.

Music ON/OFF

2 comentários:

  1. BRUTAL, esta não vou deixar passar...Linda!

  2. Aliás, já reservei juntamente com a outra figura do DEad Space 2, Urrahhh!