Marca - Neca
Tamanho - 7"
Samuel "Sam" Fisher is the protagonist of the Splinter Cell series of video games (developed by Ubisoft) and novels (endorsed by Tom Clancy). His full name is first seen in Tom Clancy's Splinter Cell, the first game of the series, when he was using the computer in the V-22 Osprey to encrypt his call home. Fisher is voiced by veteran actor Michael Ironside in the video games.
Sam Fisher was a member of Third Echelon, a top-secret sub-branch within the National Security Agency (NSA). He is 177 cm (5 feet 10 inches) tall, weighs 78 kg (170 pounds), has greying brown hair and green eyes. He was the first person to be recruited for field operative of the "Splinter Cell" program for Third Echelon. Fisher is an expert in the art of stealth, trained in various techniques and tactics, and highly trained in fieldcraft. He is also an expert in the Israeli hand-to-hand combat system of Krav Maga. In Splinter Cell: Conviction, he utilized the Center Axis Relock, a modern gun-fighting technique used in close quarters combat. He prefers to work alone in the field. When not on assignment or at Fort Meade, Fisher resided in a townhouse in Towson, Maryland.
Fisher is extremely agile and athletic. He is capable of many different climbing and scaling abilities, such as step-jumping to climb raised walls, performing a split leg maneuver to keep himself supported for a long period of time, as well as being able to hold tight to ceiling pipes or even the undercarriage of a moving train. He is also strong enough to lift the body of a full grown man onto his back and carry it around, and can run somewhat faster than the average soldier.
Tom Clancy's Splinter Cell: Conviction is the fifth installment (released in April 2010) in the Splinter Cell series of video games. The game was developed by Ubisoft Montreal, developers of Tom Clancy's Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game.